Posts tagged "games"
Posted by Valentina on 16 February 2012
| Tags: apps, app stores, video games, native games, freemium, london, momo, mobile games
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Having worked in videogames and mobile, I could not miss the first London Mobile Monday of 2012. “Mobile Games” was the hot topic of the night, discussed by a great panel of professionals and chaired by Oscar Clark of Papaya Mobile. Not that one would want to miss any of these industry gatherings, but, for me, it was also the first time on the volunteer side. In fact, they even gave me the chance to blog about the event, so here I am.
While on the tube to go to the event, I was thinking about the topic. I personally feel that video games and mobile industry are converging towards something different, and mobile games development is driving the innovation. The new mobile and tablet platform allowed games to change, thanks mainly to three new features: touchscreens, connectivity and portability. All the portable game consoles we used before the rise of the app stores lacked at least one of the three, not to speak about the powerful graphic of the new mobile screens. We now have...
Posted by Carlo on 06 May 2011
| Tags: games, pricing, strategy
Sean Thompson is the VP of Production for GOSUB 60, a long-time maker of mobile games, where applies his mobile gaming industry expertise to every GOSUB 60 product by implementing the company's core game design principles: superior quality, intuitive gameplay, extended replay value and a casual focus. Through his management of both the Product Development and Deployment teams, Sean supervises each project's timeline from inception to completion. Sean's also a long-time supporter of WIP, and sent over the following post about app pricing to share. Thanks Sean!
Have you checked out the list of Top Grossing apps in the Apple App Store recently? Besides some flash-in-the-pan specialty app for ornithologists, 6 of the top 7 top grossing apps are free:

For close followers of the mobile industry, that’s no surprise. In a previous post last October, I pointed out the impact that free apps were having on the App Store. The Facebook model of free apps with in-game transactions is now...
Posted by ThibautR on 12 October 2010
| Tags: sms send, mobile games, mobileapps2.0, mobileapps, 37froggy, apo
One week to go before wipjam in London, so here's our penultimate take on the Mobileapps2.0 theme.
After a deep focus on the technical issues this week's interview (with a slight delay) will be looking at the marketing issues for developers or how the "race for the deck, winner takes all " is changing to a seemingly random brownian movement of marketing activities...
Noam Yasour (@nyasour) from Inmobi tells us more about how Froggy jump from Invictus made it to a commercial success.
TR: Tell us about an application that caught your eye lately?
NY: Froggy Jump from Invictus Games. It's a free game and has been downloaded over 3M times and had numerous updates, adding more content and features to the game. The game is based on a type of a freemium model - combination of mobile advertising and in-app purchases and proved to be very successful for Invictus Games. We have a full view of the case study downloadable here.
TR : What do you think they do right?
NY :
Most...