Sign up for WIP newsletter |
| Stay up to date with what's happening at WIP, learn about our upcoming events and activities and keep on top of the mobile developer ecosystem with WIP's monthly newsletter. Sign up below, or check out previous editions. |
Jammin’ In San Diego At Uplinq—WIPJam Report
Posted by Carlo on 04 July 2010 - 0 Comments Categories : WIPjam •
Caroline and I were in San Diego last week for Qualcomm's Uplinq developer conference, where we were invited to present one of our WIPJam unpanels on Thursday. A big thanks to Qualcomm for inviting us, and to the company's CEO, Paul Jacobs, who gave us a nice plug during the keynote session that morning! Uplinq itself was great and packed with a lot of interesting people and good conversations, but more on that later. Our unpanel drew a good crowd, but more importantly, a spirited and wide-ranging discussion.
As we were in San Diego, and since Caroline was working on Canada Day, we went with a beach theme. Caroline and yours truly were decked out in some stunning Hawaiian shirts and flip-flops, and our unpanelists and a few members of the crowd got the memo and dressed along with us as well. We also need to recognize the efforts of our unpanelists, who did an excellent job of not just talking to the audience, but talking with them and keeping the conversation going. So thanks to:
- Sean Thompson, GOSUB 60
- Nick Bicanic, Purpose Wireless (Nick's got a blog post about the Jam here)
- Greg Meyer, Aepona
- Antoine RJ Wright, Mobile Ministry Magazine

From left to right: Sean Thompson, Antoine RJ Wright, Caroline Lewko, Greg Meyer, Carlo Longino, Nick Bicanic
One major point of discussion during the session was the merits and challenges of open versus closed app stores and distribution systems. One interesting aspect of this particular Unpanel was the fact that the audience was dominated by BREW developers, who tend to have a slightly different take on this than developers on other platforms we talk to. The BREW developers in the audience weren't so bothered by it being a "closed" system, insofar as the closed nature of BREW operators' app stores (in which operators select which apps are available to customers, and curate their listings in some way) makes apps that get into the stores face less competition and stand out more easily.
But, as Sean from GOSUB 60 pointed out, that's starting to change, and some operators, like Verizon, are relaxing their requirements for BREW apps and introducing more open stores to attract more developers and more apps (for more info about Verizon's latest efforts, check out this article from ConnectedPlanet by Kevin Fitchard... in which he also has some choice quotes from the Unpanel!). As the stores start to open up, developers will face similar challenges as on other platforms -- such as standing out from the competition in a crowded market, and a need to support alternative revenue models.
The need to effectively market an app intensifies as the amount of competition increases, so developers need to look beyond the app store and placement in it to drive downloads. One member of the audience, from Smarter Agent, which makes real-estate apps, said his company has partnered with real estate agents to cobrand and market its application, and heavily relies on SMS as well.
Fragmentation remains a hot topic, even within a relatively closed ecosystem like BREW, and the addition of multiple distribution systems, as well as software and hardware platforms, adds another layer to the issue. But while many developers cite the challenge of developing for multiple handsets and platforms as a major one, an interesting counterpoint was raised by audience member who highlighted the lack of fragmentation among Windows PCs, and how it's resulted in a commoditization of hardware and what some would say a less than exciting application development scene.
Greg from Aepona pointed to a couple of different areas in which operators are trying to help out: the Wholesale Applications Community, which is something of an attempt to create a BREW-like master wholesale app catalog for developers to submit to, and then the OneAPI initiative from the GSMA (which Aepona is working on) to expose network APIs from operators around the world in a uniform and easy way for developers. The WAC is an attempt to reduce the fragmentation of distribution by letting devs reach multiple stores with a single submission; OneAPI seeks to reduce fragmentation by operator by letting devs call on network resources across multiple networks with a single API.
The discussion could have carried on all morning, but we had to cut it short to stay in our time slot! Once again, thanks to Qualcomm and our unpanelists, and of course to everybody who came out and contributed to the conversation.
Were you there? What were your thoughts on the discussion, and what did you take away from it?
Latest blogs
Mobileapps2.0 : Sam Pickard talks about DatiloPosted by ThibautR on 03 Sep 10
WIP and Friends at SXSW—Vote For Us Now!
Posted by Carlo on 18 Aug 10
Fun With App Stores: Bad Forms and Error Messages
Posted by ThibautR on 13 Aug 10
Caroline on WAC for FierceWireless
Posted by campbieil on 06 Aug 10
August App Store Report Now Available
Posted by Carlo on 05 Aug 10
The 5 slides of convergence
Posted by ThibautR on 04 Aug 10
Carnival of the Mobilists 232 Up At Little Springs Design
Posted by Carlo on 26 Jul 10
Carnival of the Mobilists #231 Comes To WIP
Posted by Carlo on 19 Jul 10
Carnival of the Mobilists #230
Posted by Carlo on 15 Jul 10
Catching Up On WIPJam Berlin
Posted by Carlo on 07 Jul 10
Categories
Monthly Archives
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- April 2008
- March 2008
- February 2008
- December 2007
- Complete Archives
- Category Archives
